How Big Is a Roblox Stud?

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Written by: Alex Popa

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How Big Is a Roblox Stud?

Are you confused about Roblox studs and how big they are? So are most of the Roblox users since there is no official conversion from studs to inches or centimeters.

However, I’ll spare you the research. One Roblox stud is equal to:

  • 0.28 meters
  • 28 centimeters
  • 11 inches

If you don’t know what a Roblox stud is, what it’s used for, and how you can measure it, stick around because I’ll explain that and more!

What Is a Stud in Roblox and How Does it Look?

Roblox interface showing a basic terrain template made of studs
Roblox interface showing a basic terrain template made of studs

What you see in the image above is a basic Roblox background template made of studs. The entire terrain contains only studs.

One stud is one square in the image above, each measuring 28 centimeters. The Stud is a basic distance and size unit of measurement in Roblox.

In recent years, Roblox has started eliminating the studs as game-building blocks. You won’t find studs unless you use the Surface Tool feature.

But still, you can calculate your Roblox surface terrain by using studs because many are still using these even today.

How Can I Use Stud Measurements in Roblox?

Think of it this way – what unit of measurement will you use to create scaled objects, buildings, or characters?

The Stud is what all Roblox users use, for the most part. It’s the simplest building block of a Roblox terrain and helps you measure things.

Say you already have a game idea in mind and want to convert your assets into Roblox assets. You’ll need to convert the assets from their original measurement units to Studs.

And if you want to maintain the same proportions, you’ll need to be accurate with the Stud measurement.

Fortunately, the current measurements are very accurate and recently done. One Stud is equal to 0.28 centimeters – you won’t go wrong with it!

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Alex Popa

My name is Alex and I have a knack for social media in all its shapes and forms. I’ve dealt with such things for quite some time and I noticed that many people have issues with social media and technicalities.

Unforeseen errors, bugs, and other problems make their use of social media problematic. These things will be discussed amply in the guides on Whizcase.

I'll present the facts as they are, and offer quick and easy solutions for them.

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